Modelling
Dance it Off
As I work on projects that I can soon share, take a dance break!
NOMA RESTAURANT
This environment is based on a gorgeous restaurant located in Denmark. I aimed to capture the natural beauty in it's simplicity and natural wood tones.
This project was created using Maya, Substance Designer & Painter, and UE4.


PREACHER'S HOUSE
Realized in a real-time game environment, this shot was based on a photograph by Andre Govia, in an old and abandoned home. A lot of the work on this project was in texturing, using a high to low poly workflow.
This project was created using Maya, zBrush, Substance Painter, and UE4.
NIGHTMARE FUEL (2023)
A game I had the pleasure of working on. I was responsible for all 3D aspects of the game (modelling, texturing, lighting), which were used as backgrounds throughout. Created in Maya, and rendered using Arnold.


TELESCOPE
A game-ready asset meant to showcase a strong knowledge of the production pipeline, working from high poly modelling to low poly.
This project was created using Maya, zBrush, Substance Painter, and Marmoset.
Low poly: 8699 tris